They are highly skilled in recycling just about any garbage into useful things. From the camps, older Goblin Scavengers deal with the loot the raiders and warriors start their hands. The younger Goblin Scavengers are sent out into the wilderness to loot and plunder everything they are able to get. Usually they form parties that sneak about the lands of their enemies and make an effort to get as much loot as they can. It is said that the actual loot bag, still very loved by modern adventurers, was an innovation of Goblin Scavengers in tibia and rift accounts.
When surrounded by enemies, they try and keep a distance and to assault from afar. Since Goblin Scavengers are usually seasoned scouts, they also possess some knowledge regarding the wilderness and plants. This enables them to poison their weapons that has a moderate effect in tibia and rift..
You never know types of loot a Goblin Scavenger might find out from his pockets. It may be everything from a rune to considerably more valuable items. Goblin Scavengers occur either alone on a mission as a scout, in small groups of several, or as a band including things like up to two dozens in tibia and rift..
Goblin Scavengers have 60 hp. . Goblin Assassins
All goblins employ stealth and treachery as legitimate means to win a battle in tibia and rift.. This goes thus far that the goblin culture actually encourages and adores such solutions. They enjoy stealthy attacks and having paralysing poison to eliminate his or her enemies. Amongst their kind, they are revered as heroes. They typically hold high positions, gained by trickery to get rid of other contenders for leadership. Every goblin chieftain has a good number of assassins as close advisors. Since the king knows that his advisors would gladly stab him in the back to succeed him as chief in tibia and rift., he plays a difficult game of playing journey Goblin Assassins against each additional and sending them on suicidal missions reduce them. So, being a Goblin Assassin may be a mixed blessing. It is desirable precisely as it ensures a position of strength which all goblins long to get. To some prolong, this restricts the assassin’s success, though when under pressure, he usually plays out every one of his tricks to either flee in order to kill his opponent.
Goblin Assassins have 75 health. . They are strong against energy and holy wounds. On the other hand, there’re weak against earth and passing away damage. It takes 360 mana in order to convince these creatures but they cannot be summoned.
Goblin Assassins give 52 experience points. Gnarlhounds
Gnarlhounds are aggressive beasts using a frightening set of askew teeth. As distant relatives of that hyaena, their jaws are strong and can crush bones with ease. Instead a coward, the Gnarlhound forgets very fast about its fear as soon as it gets angry, and it takes only little to anger a type of beasts. Following the collapse of the southern parts, the Gnarlhounds turned feral again. Missing any major competition within the food chain, the Gnarlhound population grew as quickly as that belonging to the orcs. These people carry meat, shaggy tails, and worms with them.